

The figuring out of what a familiar might look like in The Grove. They are meant to be companions for witches, with wisp-like appearances to indicate their more spiritual side.

The figuring out of what a familiar might look like in The Grove. They are meant to be companions for witches, with wisp-like appearances to indicate their more spiritual side.

A couple of explorations to denotate how spirits in the world of The Grove are based around the elements.

The figuring out of what a familiar might look like in The Grove. They are meant to be companions for witches, with wisp-like appearances to indicate their more spiritual side.
The Grove || Creature Design
I was in charge of figuring out the design of the 5 main familiars for a project called 'The Grove'. This went from the imagination of what a familiar would look like, what their cryptid forms would be, and the appearance of any other non-familiar spirits.
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Vagón 09 || Monster Design
While I did create some concept art for the main character, my main role was dedicated to designing the monsters of the story.
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From the beginning, we had it pretty clear that Miriam would be a rather downtrodden character that is trying her best. She works a 9-to-5 in an industry she doesnt' enjoy, and she struggles to fit in with her coworkers due to that.

The explorations for the different monsters that appear in Vagón 09, with each one representing a different career path that the protagonist, Miriam, considered in her youth.

A final look at all of the monsters and their comparative size to Miriam.

From the beginning, we had it pretty clear that Miriam would be a rather downtrodden character that is trying her best. She works a 9-to-5 in an industry she doesnt' enjoy, and she struggles to fit in with her coworkers due to that.

A couple of preliminary designs for the two protagonists, Sol and Luna.

Some basic color explorations for Sol. Since she’s meant to resemble the sun, we toyed around with all shades of orange and yellow.

A color key for a shot involving Sol, as well as her home.

A couple of preliminary designs for the two protagonists, Sol and Luna.
Eclipse || Character Design
For Eclipse, I worked with the rest of my team to figure out the designs for both Sol and Luna. I worked from rough sketching to color blocking.
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Aether || Character sheet
Staglings are beings born from the cosmos, with big wings to explore the stars. Aether is one of the first of his kind to arrive to Earth, and he's determined to learn all about it.


A concept art for a 3D scene of a project titled Where the Heart is, where Avril faces an alternate version of himself to get his power back.

A turnaround for Avril for a 3D model of the character.

A full character sheet for Avril, including the movement mechanics for his legs.

A concept art for a 3D scene of a project titled Where the Heart is, where Avril faces an alternate version of himself to get his power back.
Where the heart is || Character Design
I completely created 'where the heart is' from scratch as a story about a god, Avril, falling from grace as a punishment for his laziness, thus beginning a journey to get his power back.
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